Narrative Checkpoint

We’re at the halfway point for this Digital Artefact so here are a few updates since my pitch.

SUBJECT TO CHANGE

The biggest pieces of feedback from my pitch would have to have been the lack of research elaborated on within the post, as well as a failure to incorporate enough relevant material from the BCM215 lectures themselves. I hope to rectify that with this post.

Technological Context

“the independent video game is a form of free expression – not limited by the constraints of a major game publisher, or by what market research dictates. Thus, according to this narrative, the developer invests in the product his or her own ‘original’ creative input. In this view, his or her unique vision of game design is brought into the video game, making it a direct expression of personal, individual feelings and thoughts.”

(Ruffino 2012, p. 115)

From the quote above as well as my pitch, you can probably guess that I want to take a humanistic approach in the research of this artefact. The connection that is made between a creator and their game and simultaneously the game and player, is something of high interest to me, especially in regards to indie narrative games as they provide a unique opportunity for developers to incorporate something ‘personal’ into the game that can potentially be explored in a larger way within this context.

Structuralism Vs Post-Structuralism

My DA is interesting in the way that it doesn’t neatly fit into either the Structuralist or Post-Structuralist way of analysing these games.

On the surface my pitch and beta portray a structuralist framework for analysis, as my focus it to analyse these three games based on elements of their structure: their characters, story, and music.
However, beneath this analysis lies another layer of post-structuralism in which I am examining the affect these elements have on the player as well as their reception and connection to the developer.

I want to further investigate the psychological aspects of why these narratives and features have such an important role within the structure of the games themselves.

Follow for Updates

Twitter: @lu_suey
Insta: @lu.suey
Tumblr: @lusuey

References

GAME FOOTAGE

YouTube. (2019). Gone Home – Launch Trailer. [online] Available at: https://www.youtube.com/watch?v=x5KJzLsyfBI

YouTube. (2019). Journey Launch Trailer I Coming July 21 I PS4 Exclusive. [online] Available at: https://www.youtube.com/watch?v=mU3nNT4rcFg

YouTube. (2019). Life is Strange – Launch Trailer. [online] Available at: https://www.youtube.com/watch?v=mpRhaXfvG_0

STOCK FOOTAGE

YouTube. (2019). Sky Clouds Wind Heaven Weather Atmosphere High – Stock free footage. [online] Available at: https://www.youtube.com/watch?v=wB_pv5WUlZU&list=PLx-qGAzjv13c00FYZMLAJm65WjsT3ZmDR&index=7

RESEARCH

Consalvo, Mia 2003. Zelda 64 and Video Game Fans A Walkthrough of Games, Intertextuality, and Narrative. 
Television & New Media. 4(3) 321–334.

Rose, M. (2013). How indies made an impact on a generation of game consoles. [Blog] Indie Games Plus. Available at: https://indiegamesplus.com/2013/11/how_indies_made_an_impact_on_a.

Ruffino, P. (2012). Narratives of independent production in video game culture. Indie, Eh?, 7(11), p.111

IMAGES

Flaticon. (2019). Twitter free vector icons designed by Freepik. [online] Available at: https://www.flaticon.com/free-icon/twitter_124021.

WordPress Swag Store. (2019). WordPress 3″Round Sticker. [online] Available at: https://mercantile.wordpress.org/product/wordpress-3round-sticker/.

2 thoughts on “Narrative Checkpoint

  1. Elissa's Blog September 26, 2019 / 2:40 am

    What an interesting topic you are looking at! I like how your central project idea of Indie Narrative video games also links well to your triangulation and further, your analytical framework; In particular looking at modality and technical strata from a structuralist perspective.

    VIDEO
    The visual quality and sound quality was executed very well. The use of visuals including your audience engagement via Twitter and Instagram polls and questionnaires, as well as images and examples used in your prototypes kept me constantly engaged throughout. Your speed made it easy to absorb everything you were saying as well, well done. I really liked how you focused on your timeline and project trajectory. It’s great to see how consistent you have kept your project, uploading visual essay summaries every week. The Instagram feed in which you are displaying your prototypes are very aesthetically pleasing and they relate well with the Indie Narrative theme of your overall project. Something to mention to improve your beta video would be how you used primary data recorded through Twitter and Instagram as well as secondary article such as the ones selected for you in your pitch feedback and other external readings to structure your prototypes. Mentioning resources used in your beta would have enhanced your ideas of your prototype. Even if you didn’t use sources directly in the visual easy summaries, you could have mention your key articles that will help structure your final vidual essay. Well done on using feedback to redirect your project question. This feedback loop is extremely helpful and will continue to grow your audience and content ideas.

    BLOG
    To reiterate I really like how you have included a visual of your timeline. It is easy to follow and is good for a potential audience to know and expect when new content will be released. I also like how you have recognised the problem in your pitch was lack of evidence to secondary research. Looking forward, there is a couple of articles I can suggest that I hope will grow your view on your analytical framework as well as your overall project. Moore’s article https://moodle.uowplatform.edu.au/pluginfile.php/1849441/mod_resource/content/1/c07.pdf touches on the Indie game narrative and is something to look at to expand on your visual essay when you discuss about story. As well as this, Lisbeth Klastrup’s article https://moodle.uowplatform.edu.au/pluginfile.php/1715543/mod_resource/content/1/Klastrup%20-%20Why%20death%20matters%20-%20gameworld%20experience.pdf is worth looking at as she discusses the concept of a moral panic associated with death and why its experience matters in the game industry. This article can be a key reflection piece to build on in your visual essay regarding character emotion comparing it to the game ‘Life Is Strange’. Another key thing to clarify in your contextual essay is about your analytical framework. It is obvious you are discussing the technical strata and the modality of Indie Narratives but is there more to your analytical framework? Lastly something to mention are visuals speaks louder to audiences and makes them easy to understand. Next time incorporate your prototypes and feedback into our blog to build and provide depth to your discussion.

    I can’t wait to see you upcoming visual essays, with your ability to edit. Your research and topic, these visual essays will be very interesting!

    Liked by 1 person

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